AAA games have great cut-scenes to present the story-line in a way that will draw in the player. Luckily, Unity can create great cut-scenes with music, voice-overs to go with your camera animations. Let us take a closer look at creating adding voice-overs and music to your game cut-scenes. For this article, let’s continue from my previous article, “Unity Fundamentals — Cinematics”, and add the associated music and the voice-over.
Organising the Timeline
Our Timeline is getting messy so let us organise it. This will be very useful in bigger cut-scenes. Right mouse click in the Timeline Track area and…
You ever wondered how they make those amazing cinematic shots where the camera moves around a person. Well, they use a Dolly Track. A Dolly Track is a camera on rails that can move in a specific path. You have probably seen one on the making of documentaries. Unity’s Cinemachine package provides this feature for your cinematic cutscenes.
Cinemachine’s Dolly Track Feature
Within your cutscene, you add a Dolly Camera Track by going to the menu and select CineMachine/Create Dolly Camera Track.
Unity is not only about making games but can be used to create cinematic scenes. Its ability to create 3D environments and then implement virtual cameras makes an excellent tool for cinematic cut-scenes and more.
There is an essential part in the creation process with any cinematic production, which is called previsualisation (previs for short). In this article, I will cover the previs elements and composing and scene.
Previs can be defined as the collaborative process that generates preliminary versions of shots or sequences. The most common technique used to create previs elements is Storyboards. …
Unity has a built-in feature called Timeline that allows you to visually play animations, edit music and more for a period of time. This feature reminds me of using Video editing software like Adobe Premiere Pro and Adobe After Effect.
Unity describes the Timeline feature as a tool to create cinematic content, game-play sequences, audio sequences, and complex particle effects.
Types of Tracks
The Timeline feature offers six types of tracks
There are three ways to implement reflections within your Unity Games is via Screen Space Reflection, Reflection Probes and Sky Reflection. Based on a hierarchy, Unity will select one over the other depending on the scene conditions and your settings.
Be default; Unity will choose the best reflection technique available for a given pixel if the following order
The High Definition Render Pipeline (HDRP) will evaluate the lighting techniques until it reaches a weight of 1. …
Creating glass in Unity is not difficult, but you need to pick the correct rendering mode for the Material to make it work. Let’s have a look at how to create a crystal ball.
Create the GameObject
Let’s create the GameObject to represent the crystal ball. Right mouse click in the Hierarchy and select 3D Object / Sphere. A sphere will be presented within your scene.
Creating the Glass Material
Create the glass material that we will assign to the sphere. Right mouse click in the Project window and click on Create / Material.
The primary reason to use Light Probes in your Unity Game development is to provide high-quality lighting on moving objects. It is a more effective manner to light your scene. However, you can also capture and use information about light in your Unity game with Light Probes. Consider Light probes as positions in your scene where you can measure the amount of light during the bake.
Create a Light Probe
To create a Light Probe Group, go to Create > Lighting > Light Probes Group.
To create the scene in your 3D game, you can set up the environment backdrop using a Skybox. Consider a Skybox as a wrapper that represents the scene beyond the geometry.
Skyboxes can render the scene, configure lighting to create realistic ambient lighting and replace the Skybox for an individual camera. Let’s make a basic six-sided Skybox material.
Create a six-sided Skybox
Unity is an excellent engine for developing 3D games providing lots of features, including materials and lighting systems.
Unity allows you to create materials that you can apply to game objects to change their appearance. Materials can be as simple as a single colour to a complex texture like wood grain. The choice is yours.
By default, any material that you create will have a Standard Shader, but you also have access to more advanced shaders under the following categories
The game is now ready for the game designer to tweak the levels and offer any gameplay changes. Here are the latest additions.
New Enemy Type
The game has a new enemy type that moves randomly and fires a rapid Particle Laser directly at the player. You have to be quick to dodge the fire. This new enemy also fires if it is behind the player. Sneaky.