Game Update #2— Incoming — Red Alert

Jose Gil
2 min readApr 26, 2021

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My game is progressing well with some new features.

Enemy Movement

The enemy movement was going straight down, so I have implemented some random movement to make them harder to hit.

Negative Pickup

To make the game harder, I have implemented a negative pickup that removes all the remaining ammo from the player. Start dodging.

Collect the Power-Ups

Because I introduced a negative pickup, I thought I better introduce a way to collect the power-ups a bit easier. Press the C key to collect all the visible power-ups. Careful, don’t pick up the negative power-up. How should I limit this new power?

Wave System

I have added a fully configurable wave system that gives the game designer all the options to build a great game. Check out the options available in the inspector.

The game also has Wave number introduction screens between the waves and a game won / game over screens. Here is how the wave one screen looks.

More updates to come. New enemy types next.

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Jose Gil
Jose Gil

Written by Jose Gil

Unity Developer at Mooski Games

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