My game is progressing well with some new features.
Enemy Movement
The enemy movement was going straight down, so I have implemented some random movement to make them harder to hit.
Negative Pickup
To make the game harder, I have implemented a negative pickup that removes all the remaining ammo from the player. Start dodging.
Collect the Power-Ups
Because I introduced a negative pickup, I thought I better introduce a way to collect the power-ups a bit easier. Press the C key to collect all the visible power-ups. Careful, don’t pick up the negative power-up. How should I limit this new power?
Wave System
I have added a fully configurable wave system that gives the game designer all the options to build a great game. Check out the options available in the inspector.
The game also has Wave number introduction screens between the waves and a game won / game over screens. Here is how the wave one screen looks.
More updates to come. New enemy types next.