Unity Fundamentals — Skyboxes to set the scene
To create the scene in your 3D game, you can set up the environment backdrop using a Skybox. Consider a Skybox as a wrapper that represents the scene beyond the geometry.
Skyboxes can render the scene, configure lighting to create realistic ambient lighting and replace the Skybox for an individual camera. Let’s make a basic six-sided Skybox material.
Create a six-sided Skybox
- From the menu bar, click Assets > Create > Material.
- In the Shader drop-down, click Skybox, then select 6 Sided.
- Add the images for the Skybox provided by your game artist.
Lets add the Skybox Material to the environment
Open the lighting settings / Environment and add your created Skybox material.
Check out your results.
I hope this article has helped you with Skyboxes. There is a lot more to Skybox shaders, but it is beyond the scope of this article. For more information.